History of white wolf games




















Geralt was a special case, as he showed exceptional tolerance to the experiments and mutagens, and was subjected to more tests. Adrienne Tyler is a features writer for Screen Rant. She is an Audiovisual Communication graduate who wanted to be a filmmaker, but life had other plans and it turned out great. Adrienne is very into films and she enjoys a bit of everything: from superhero films to heartbreaking dramas, to low-budget horror films. Every time she manages to commit to a TV show without getting bored, an angel gets its wings.

Explore Wikis Community Central. Register Don't have an account? White Wolf. History Talk 0. You might want to visit the bathroom once in a while. Look at the door knobs of the guest rooms and see that each has different colored wedges when clicked on.

Chinook fish - First room on the left is vacant and is locked. Kwel Kwel Owl - First room on the right is Nancy's room.

Eena Beaver - Lou Talbot 's room is the second room on the left. Enter and check the room. The closet is locked. Go to right side of the bed and turn to click on the bed. This arranges the bed covers.

Look at the paint tool box and pastel color paints on the floor right of the bed. See a fancy snow shoes on the chair at right.

Go to the door and take the used blue towels at right. Kalakala Bird - Yanni Volkstaia 's room is the second room on the right. Go to the left side of the bed and do the bed. Read the magazine on the desk under the moose head. Go to the door and take the used purple towels at left. Pish Pish Lynx - Bill Kessler 's room is the last room at left. Go to the right side of the bed and do the bed. Go to the door and take the used green towels at right.

Ollalie Grape - Guadalupe Comillo 's room is the last room at right. There's no clock in this room. Read the magazine on the table and see an article about Yanni from Fredonia. Read also how to fix a misaligned rifle sight at last page of the magazine. Go to the door and take the used red towels at left. Go to the end of the corridor and open the laundry chute.

Drop the laundry bag in the chute. That's done. Let's go down. Display : Go to the table at the divider wall of the sitting room. See all of Trapper Dan's memorabilia and pictures. Pictures - Look at all the pictures on the wall and their labels and realize that Trapper Dan is quite a character. Necklace - Look at the colored stone necklace on the left of the table. Rexes Bone - The dinosaur bone is missing from the table's display. Snow shoes - The snowshoes used by Trapper Dan in 's is locked.

Animal pyramid - Turn to the around and see a pyramid on the left table. It has animals depicted on the squares. We can check it later. Sitting Area: Go to the other side and see the nice fireplace. Newspaper - Read the Daily Moose newspaper on the table.

Learn about Faringdale family's food poisoning from the potato salad. Talk to Bill completely. Learn about the wolf and maybe the accidents. Bill wants Nancy to clean the ice pond so they can speed skate. Talk to Lou completely. His medium is dirt but the paints in his room are pastels. Basement : Go down the basement using the door left of the stairs.

Note that there is a cellar door to go outside right of the hallway from the stairs. Yanni - Talk to Yanni at far left corner from the stairs and right of the furnace. He's wearing a timer on his right arm. Sauna - Go forward to the sauna left of the furnace. Check it out. Ollie - Talk to Ollie beside the sauna in his workshop. Learn about the wolf and the missed shots. Freddie is his daughter and she has a secret in keeping warm.

Chantal promised Ollie a raise. Main desk : Exit the basement and go up to the main desk. Telephone - Use the telephone and so some callings. Tino Balducci - Dial the phone number of Tino seen on the post it. Talk to him completely.

Ned - Call Ned to say hello. The phone number is in the journal. Chantal - Call Chantal and talk to her completely. If you are close to noon, better start cooking. Lunch : Go to the door right of the display table at the sitting room. Setup - The covered plates and the order ticket are on top of the screen.

The quesadilla are on the left. The raw burger patties, cheese, spinach, pickles, tomatoes and onions are on the small containers. The mustard, mayonnaise and paprika are above the griddle. Trash - The trash bin used for burned or error in cooking preparation is on the right. The griddle and frying pans are below the trash bin. Orders - The orders are random. Read the food order of each covered plate to know what each guest wants.

Then either prepare each order individually or cook all the quesadilla or hamburgers first and prepare the trimmings of the burgers later - your choice. When each order is filled, click on the red square - Order Complete. Ollie will then take it automatically or you will hear him say if it is wrong. Hint - save the game after each order is correctly done. Manual - Read the cooking manual and learn how to cook the Quesadilla and the hamburgers.

Quesadilla - Take a quesadilla and place it on the frying pan. Click the quesadilla cursor on the pile of quesadillas to clear the cursor. In a short time, the quesadilla will change color to light brown - so watch it carefully. Take it out and click it on the covered plate of the order you are preparing.

If you make a mistake, a fire might occur. Hamburger - Take a hamburger patty and place it on the griddle. When it turns brown, take it and click it on the open bun. Trimmings - Hint - Make a list of the trimmings order in a separate paper and work from that list: Cheese, lettuce, pickles, tomato, onion, mustard, ketchup.

Click on the ingredients and then click it on the cooked hamburger patty as many times the order requires. Click on the next ingredient and the cursor will change to that ingredient. Be sure to click the last ingredient back on the original container to get it off the cursor. When done, click the finished burger on the covered plate. Click on the red square - Order Complete. Order up! Outdoors condition: Before you exit the main door, check the weather indicator right of the door.

If it is Caution working outside is okay. If it is Danger, watch the bar at top of the screen when you are outside. This will tell you when hypothermia is imminent.

Skating Pond - This puzzle can be done on the first or the second day. Check to see if you have enough time to do the puzzle. Exit the lodge. Turn right, left at corner, forwards and left towards the skating pond. Shoveling snow - Save game here. Review the chart that was in the employee instructions.

Take the shovel at right side of the path to clear the pond. See that the area is shoveled by squares. Check each color of the square to be careful when doing the adjacent squares.

Bottom right of the screen shows the shovel, warning cone and the number of cones or thin ice left. Place a warning cone on the thin ice you think is around or where Nancy fell in. Hints : Save after every correct area done so that you do not need to repeat from the start. Load from saved game whenever you fall through the ice. Do the edges first and watch out for the changes in color of the squares. Click on the cloth that is sticking out of the base of the needle.

Nancy makes a comment. Go left and follow the tracks to the right path. Chicken Ridge: Go forward and reach Chicken Ridge.

Avalanche - Hear an explosion and then a wolf how. Nancy is trapped under an avalanche. She is running out of air. Someone is out there. Help is on the way. Meet the white wolf of Icicle Creek. The wolf hears something and leaves. Nancy exits the hole. Crater and fossil - Go forward a bit until a blackened area on the right.

Go to right and see the crater made by the explosion. There's a fossil inside. Turn around, go right and forward to go back to the lodge. On the way, you might notice that some ski tracks on the snow have snowshoe prints over it. Go left at the corner of the lodge and enter through the door on the immediate right.

Report the avalanche - Use the phone and call the Avalanche patrol to report. The man says to tell Ollie that the explosive training course is postponed. Skookum Ridge:. Ollie - Go down to the basement. Go left, left and talk to Ollie. He gives the snowmobile key to check for avalanches at Skookum Ridge.

He mentions that Bill Kessler wants competition in ice fishing. Snowmobile - Exit the lodge. Go left, left at the corner and forward to the snowmobile behind Ollie's truck. Use the key on the snowmobile. Snowmobile ride - Click to follow the directions of the arrow. Be careful in hitting the trees, rocks and the snowman eek! At the ridge, go to the sign. Nancy checks for avalanches. Turn around and drive back to the lodge. Report to the Avalanche Patrol - Use the phone and call the Avalanche patrol to report.

Ollie - Give the snowmobile key back to Ollie at the basement. Yanni - Talk to Yanni and learn about his thoughts about the bomb. Bunk explosion - This puzzle can be done on the first or the second day. Let's check out the bunk explosion. Exit the lodge, go right, right and left across the stairs of the lodge. Snow Princess Freddie - Meet Ollie's daughter. She will not let you pass until you beat her in a snow ball fight. You must get 10 points.

There is no win for you on a score. Hit her on the face first and she can not hit back. You score a point. You can hit her and also get hit and both of you get a point. Remember where she appears and try to hit her in the face. Save the game before the fight. Load the saved game when you lose so that you don't waste good climate and time. Good luck. Bunk ruin - Go forward to the path ahead and it will split to the left and forward. Forward is the way to Icicle Lake and ice fishing.

Go left and see the remains of the bunkhouse. Look at the clock buried in the snow. Looks like a lodge clock. Fishing shack - Not really necessary.

If you have time, go to Icicle Lake after the bunk ruin and check it out. Go back to the lodge. Main Desk: Time to use the phone again. Sheriff Mahihkan - After seeing the clock, call the Sheriff. Learn from the Sheriff about the explosion and that it is from a plastic explosive, C4. In Eastern Europe, it's called semtex. Learn the local thoughts about wolves. Carl Jenkins - Call Carl Jenkins about the accidents. The phone number is at the journal. Farindale - Talk to Mrs.

Faringdale about the food poisoning. Derek Southwaite - Talk to the honeymooners and learned about the sauna accident. Elsa - Call Elsa and talk to her completely. The phone number is taken from the crumpled paper under the desk. Learn what happened to Larry. Nancy confronts her about the lie about the insurance. You may or may not get to talk to Elsa.

Sitting Room: Talk to Bill and Lou. If they are not around, wait until past 4 or 4: 30 PM or talk to them tomorrow. Fishing Dare - Bill dares you to catch a 2 footer Northern Pike. Check the computer's list of fishes to review what a Northern Pike looks like. Fish Shack: This puzzle can be done on the first or the second day if you already have been given the fish challenge.

Fish Shack - Go forward until the Fish Shack. See that the place is trashed and the fishing gears are broken. Take the paper bird magazine cover from the floor and see a US phone number written on it. Freddie's Note - At the lodge foyer, pick up and read the red letter from the bench. Freddie will share her secret to keeping warm if you win the next snowball competition.

Ollie - Talk to Ollie at the basement about the ruined fishing gears. He gives his tackle box. Dinner : Go to the door right of the display table at the sitting room. The salmons are on the left. The lettuce for the salad is below the salmons.

The salad trimmings are beside them: eggs, yellow pepper, tomatoes, lettuce, anchovies, carrots, cucumber and croutons.

Then either prepare each order individually or cook all the salmon orders first and prepare the trimmings of the salads later - your choice. Manual - Read the cooking manual and learn how to cook the Salmon.

Salmon - Take a salmon and place it on the griddle. In a short time, it will change color to bright orange-pink - so watch it carefully. Salad - Take a lettuce from bottom left and place it on the bowl.

Trimmings - Hint - Make a list of the trimmings order in a separate paper and work from that list: eggs, yellow pepper, tomatoes, lettuce, anchovies, carrots, cucumber and croutons. Click on the ingredients and then click it on the lettuce in the bowl as many times the order requires. When done, pick it up and the dressing is automatically added.

Place it on the covered plate above. Sleep : You might need to sleep now. Go to Nancy's bedroom. Use the clock on the bedside table. Turn the white hand to 7 and then press the knob at top of the clock. The alarm rings and it is now 7 AM. Breakfast - Go down to the kitchen and prepare breakfast. The French toasts are on the left. The Canadian bacon is beside it.

The omelet mixture is in a cardboard container above the griddle. The omelet fillings are beside the Canadian bacon: bacon, spinach, cheese, green peppers and olives. Manual - Read the cooking manual and learn how to cook French toast, Canadian bacon and omelet. French toast and Canadian bacon - Take a French toast or Canadian bacon and place it on the griddle. French toast cooks fast and should be golden brown.

Canadian bacon should be lightly brown. Omelet - Take an omelet from the carton above the griddle and place it in the frying pan. Fillings - Hint - Make a list of the trimmings order in a separate paper and work from that list: bacon, spinach, cheese, green peppers and olives.

Click on the ingredients and then click it on the top of the omelet in the frying pan, as many times the order requires. Click the omelet to fold it over and then place the omelet in frying pan on the stove.

Cook until golden brown. When done, pick it up and place it on the covered plate above. If there are any activities yesterday that were not done due to time, do them today!

Snowball competition: Exit the lodge, right, right and left to the path across the stairs. Freddie - Compete with Freddie again. Load the saved game when you lose so that you don't waste good climate. When you win, pick up the toasty pack , her secret to keeping warm. When you need another later, have another go with Freddie. Fish Competition: Go forward to Icicle Lake.

Catch a 2 footer Northern Pike - Click on the fishing hole and see the hook at the top of the icy water. Click below in an invisible straight line the hook to the area where you want the hook to stay.

Move away from logs, mines, beer cans and other fishes. Northern pikes are long, shiny, speckled and slim.



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